Skip to main content
DR. ANWAR KAWTHARANI

Instructional educational games in pharmacy experiential education, a quasi-experimental assessment of learning outcomes, students’ engagement and motivation

· One min read

In this study, the primary objective was to investigate the influence of incorporating instructional educational games on the achievement of desired learning outcomes aligned with the competencies of a pharmacy practice experience course. The research also aimed to evaluate students' attitudes towards motivation and engagement during this active learning experience. Employing a quasi-experimental design, the study utilized a pretest-posttest approach for the research groups. Students were organized into teams and tasked with addressing various questions related to case scenarios. To enhance memorization of medication brand names and foster the development of advanced community knowledge and skills, diverse gaming platforms such as Gamilab, Wisc-Online, and Quizizz were employed. The assessment of intended learning outcomes was conducted, comparing results between the experimental and control groups throughout the course. This research contributes valuable insights into the effectiveness of instructional educational games in pharmacy education.

Link to the study on Google Scholar ↩